ROPER: ‘Rocket League’ intramural proved to be a blast

will roper esports




I’m sorry I’m a terrible "Rocket League" player and you had to carry our team every game. Sometimes when I thought I was going to hit the ball, I missed. Other times when I thought I was in the right place, I wasn’t. I apologize for that, and I promise to not only be a better player but also a better person as I learn from this harrowing experience. Please forgive me. — Will
This past Friday, Nov. 3, a friend and I competed in the first ever "Rocket League" eSport intramural at the University of Nebraska-Lincoln.

For those unfamiliar, "Rocket League" is a popular multiplayer video game featuring rocket-propelled cars racing around an arena trying to hit a large ball into a goal — think soccer mixed with race car demolition derby.

The inaugural tournament took place on the second floor of the City Campus Recreational Center, utilizing the equipment of a projector and an Xbox One to stage the two-versus-two split-screen matches.

eSports such as "Rocket League" have become increasingly popular as a competitive, high-paying “sport” around the world. Whether you’re comfortable with calling video games a sport, major sports media companies such as ESPN have begun investing heavily in the growing brand of eSports.
It only makes sense that "Rocket League,” as one of the more popular eSports, was chosen by UNL Intramurals to forerun its entry into electronic sports.

In preparation for the experimental intramural, I played "Rocket League" for the first time a week before our opening match. I did drills, practiced with random players online and watched legendary "Rocket League" players such as Kronovi, Rizzo and Deevo on YouTube to get a better understanding of the game before competing against UNL’s best.

Like most sports, it’s very hard to get anywhere close to good in a week. "Rocket League" isn’t a real sport, though, so I thought I could wing it.

We were one of the first teams to play during a day jam-packed with "Rocket League" games scheduled from 5 to 11 p.m. The 64-team bracket meant 32 matches needed to be completed, each lasting roughly 15 minutes.

The atmosphere was great. A few teams didn’t show up, but the room was still filled with teams watching and waiting to test each other’s "Rocket League" skills. I started to sweat as I watched players warm-up with perfect dribbling and aerial skills, almost walking out in nervous shame and tears.

Our team name was Team Need Boost!, and our opponent was Team EKSI. Luckily, my teammate and former roommate is a pretty experienced player. During our first match, I tried my best to hide by our own goal and make solid defensive plays while my teammate drove around and scored crazy goals.

My confidence would rise whenever my teammate would score, and I’d be brought back to reality every time I tried to fly my car up to the ball and whiff it completely in front of a room full of observant players.

Driven purely by my teammate’s outstanding performance and my mostly accident-free, passive play style, we advanced through the first round with a win during the first round’s third game.

Round two immediately followed, and we faced-off against the Kryptic Dragon Boiz.

Ultimately, the Kryptic Dragon Boiz were too difficult of a challenge, and we were defeated in the last game by one goal. My teammate could only score so many goals, and I could last only so long before making crucial mistakes and blunders. Missing wide-open goals and floundering upside-down on the roof of my car were some of the most common errors.

The loss was tragic but also a good learning experience as I continue to try and break into the professional "Rocket League" community and get paid thousands.


While that probably won’t be happening anytime soon, I have a feeling the "Rocket League" intramural at UNL is here to stay. The turnout was fantastic, showing there is a desire from students to play structured eSport tournaments here at the university. People were excited to be there and excited to play against other students. Even though the grand prize was only a t-shirt, contestants were there, like most intramurals, to simply have a good time and compete with friends and strangers alike.

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